anb's logs

Heart campaign post-mortem

While it would be flavorful to say that this was a Heart: the City Beneath campaign I am playing after my demise - and I therefore am reporting it in Machadian fashion - it is only a collection of living thoughts regarding our game that ended this week, after around a year of monthly sessions. I'm going to try to focus on my experience as a player, but I couldn't help but think about the GMing experience as well, having read part of the book and having discussed with our GM some takes and comparing notes.

So, bullet list, main takeaways...

Well, that's about it. Trying out a new system is always fun and the campaign lasted quite a while, even having a real ending - which is not something I've been able to say about most of my recent games. I think despite a lot of the rough edges (or maybe thanks to them?), I still feel very inclined to either run Heart or play it again. What a lovely, lovely game.

anb

🐔 🐤

  1. Phyrexia? Some parts of Control? A few From Software areas and creatures? Dead Hand? Inside Jabu-Jabu's belly?!↩

  2. If you wanna stab an aberration of the Heart, you roll Kill+Cursed. If you wanna stab a weird machine-being, you roll Kill+Technology. It's so elegant and so much better than, say, your traditional general attribute + specific skill thing that way too many games have going on.↩

#heart #post-mortem