anb's logs

Post-mortem: Cairn 2e fortnightly game

A couple months ago, I proposed to some friends that we start a fortnightly Cairn game, with 3-ish hour sessions. I'm generally used to games with more time in-between sessions (and longer sessions as well), so I thought I'd try something different and see if I could make it work. It was also the first time in a long while1 in which I ran something where I was actually creating the game world and not running some sort of scenario or module.

Long story short, the campaign died in three sessions due to (say it with me, class!) scheduling issues, but they were pretty fun! I'm not going to go over things in a play report sort of way since I don't enjoy reading or writing that, but I think it's worth my time to list some of the main takeaways from this short game.

Well, those are the main things that come to mind. Cairn is a lot of fun, let's hope I get to play it again in the future.

anb

🐔 🐤

  1. I think the last time I actually created the scenario for a campaign was in 2016, before ever read a ttrpg rulebook.

  2. The thing I'm most sad about this game ending is that I'm not going to be able to create a whole quest around the lich/lichen pun.

#cairn #nsr #post-mortem