anb's logs

Rules for campaigns in imaginary worlds with paper, pen and miniatures or something like that

I'm pretty sure that I've mentioned before that when I started playing (GMing, to be more precise), I had never read a ttrpg book before. I had played a couple sessions of a post-apocalyptic game a friend had homebrewed, side-eyed characters sheets from some random D&D edition1 and GURPS and I think that was it...? Nonetheless, I felt completely ready to run a paranormal investigation game for my friends, heavily based on the Hellboy universe - how and why I'm not sure.

I wanted to share how exactly I ruled it, from what I remember (since there are no notes of the system or anything of the sort). Maybe this will be of interest to, I don't know, someone who really wants to know what a freeform ttrpg was like according to a GM who didn't interact with with any ttrpg discourse and had only vague notions of what the hobby was about, in the 2010s.

Rules for player characters

Rules for non-player characters

Procedures...?

GM section

I believe this was most of it? It was a short campaign, but we ended up playing some other stuff following a similar ruleset, also unwritten. I'm pretty sure everyone had a lot fun, some friends still talk about "that first Hellboy campaign" every now and then.

anb

🐔 🐤

  1. It was surely after 3rd, since this was in the 2010s. I'm going to guess 4th or 5th.

  2. Example: character A had 13 DEX and character B had 8 DEX. If A rolled an 11 while jumping over a pit, they hopped over just fine. If B rolled the same, they would barely make it.

  3. Hmph, the neo-trad mentality or whatever. The OC mentality. The actual play mentality? We should just call it the "avoid killing PCs" mentality.

#dnd #freeform #rules #ttrpg